Products related to Education:
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Adventure Education : An Introduction
Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing.Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery.Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education.The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners.This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes.With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.
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Adventure Games Volcano Island Strategy Game
In this cooperative game, you take on the role of four students traveling together on a remote and mysterious island. You are looking into some strange events that have been happening -- incidents that the police believe are natural occurrences, things to be expected on a volcanic island such as this. But is everything really as normal as it seems? Or is there something else behind what is happening at the volcano? How the story ends is entirely up to you. This thrilling adventure starts when you and your schoolmates visit a mysterious remote island Although seemingly normal at first, you and your schoolmates have to figure out what is really happening on this island Explore places, combine items, find clues, and talk to people to grasp the plot and devise a plan With each new action, the story unfolds, similar to a PC adventure game Enough story content to play multiple times with different endings each time, approximately 5 hours of playtime
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Adventure Games Volcano Island Strategy Game
In this cooperative game, you take on the role of four students traveling together on a remote and mysterious island. You are looking into some strange events that have been happening -- incidents that the police believe are natural occurrences, things to be expected on a volcanic island such as this. But is everything really as normal as it seems? Or is there something else behind what is happening at the volcano? How the story ends is entirely up to you. This thrilling adventure starts when you and your schoolmates visit a mysterious remote island Although seemingly normal at first, you and your schoolmates have to figure out what is really happening on this island Explore places, combine items, find clues, and talk to people to grasp the plot and devise a plan With each new action, the story unfolds, similar to a PC adventure game Enough story content to play multiple times with different endings each time, approximately 5 hours of playtime
Price: 60.51 € | Shipping*: 0.0 € -
Adventure Games Volcano Island Strategy Game
In this cooperative game, you take on the role of four students traveling together on a remote and mysterious island. You are looking into some strange events that have been happening -- incidents that the police believe are natural occurrences, things to be expected on a volcanic island such as this. But is everything really as normal as it seems? Or is there something else behind what is happening at the volcano? How the story ends is entirely up to you. This thrilling adventure starts when you and your schoolmates visit a mysterious remote island Although seemingly normal at first, you and your schoolmates have to figure out what is really happening on this island Explore places, combine items, find clues, and talk to people to grasp the plot and devise a plan With each new action, the story unfolds, similar to a PC adventure game Enough story content to play multiple times with different endings each time, approximately 5 hours of playtime
Price: 46.29 £ | Shipping*: 0.0 £
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Is functional education education?
Yes, functional education is a form of education that focuses on teaching practical skills and knowledge that can be directly applied to real-life situations. This type of education aims to prepare individuals for the workforce and everyday life by providing them with the tools and knowledge they need to succeed in their chosen field. Functional education can include vocational training, technical skills development, and practical problem-solving, all of which are essential for success in the modern world. Therefore, functional education can be considered a valuable and important form of education.
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When does the youth welfare office cover the costs for adventure education?
The youth welfare office covers the costs for adventure education when it is deemed necessary for the well-being and development of a young person. This could include situations where a young person is at risk, struggling with personal issues, or in need of additional support. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual circumstances and the potential benefits of the adventure education program for the young person.
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When does the Youth Welfare Office cover the costs for adventure education?
The Youth Welfare Office covers the costs for adventure education when it is deemed necessary for the development and well-being of a young person. This may include situations where a young person is at risk or facing challenges that can be addressed through adventure education. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual needs and circumstances of the young person.
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Should one travel or work after completing their education?
It ultimately depends on the individual's goals and priorities. Traveling can provide valuable experiences, cultural understanding, and personal growth, while working can provide financial stability and career advancement. Some may choose to travel to gain new perspectives and recharge before entering the workforce, while others may prioritize gaining work experience and establishing themselves in their chosen field. Both options have their own benefits, and the decision should be based on what aligns with the individual's long-term goals and aspirations.
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Environmental Consciousness, Nature and the Philosophy of Education : Ecologizing Education
This book explores alternative ways of understanding our environmental situation by challenging the Western view of nature as purely a resource for humans. Environmental Consciousness, Nature and the Philosophy of Education asserts that we need to retrieve a thinking that expresses a different relationship with nature: one that celebrates nature's otherness and is attuned to its intrinsic integrity, agency, normativity and worth.Through such receptivity to nature's address we can develop a sense of our own being-in-nature that provides a positive orientation towards the problems we now face.Michael Bonnett argues that this reframing and rethinking of our place in nature has fundamental implications for education as a whole, questioning the idea of human "stewardship" of nature and developing the idea of moral education in a world of alterity and non-rational agents. Drawing on and revising work published by the author over the last 15 years, this book will be essential reading for students and scholars of environmental studies, environmental education, and the philosophy of education.
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Adventure Education : Theory and Applications
Adventure Education: Theory and Applications allows students to-get a broad view of adventure education and programming;-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -use key concepts, student activities, and Web-based research to enhance the learning process;-employ real-world examples to explore strategies for adventure education in a variety of settings; and-learn core skills for effective facilitation and leadership preparation in adventure programming. With Adventure Education: Theory and Applications, adventure education enters the educational mainstream.This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field. Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming.Together, they present the foundational theories and applications of adventure education.In doing so, they-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;-cover the core skills for effective facilitation and leadership preparation; -include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and-recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings.Part I presents the history of adventure education as well as the numerous theories and philosophies that have informed its development.It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings.It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure. Part II outlines the technical and pedagogical skills needed for facilitating adventure experiences.Part III describes each adventure component, explaining how they work in the educational process.It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits.Some sample activities and many additional resources are provided.The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings. For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applications will serve them well in their future workplaces.For students who do go into adventure education, this text is their guide for finding their own paths in the field.
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Education, Education, Education
It’s May 1997. Tony Blair has won the election and Katrina and the Waves have won Eurovision.Channel 5 is a month old. No one knows who Harry Potter is. Britain is the coolest place in the world. At the local secondary school it’s a different story.Miss Belltop-Doyle can’t control her Year 10s, Mr Pashley has been put in charge of a confiscated Tamagotchi, and Miss Turner is hoping that this muck-up day goes smoother than the last.Tobias, the German language assistant, watches on. Things can only get better. Education, Education, Education is The Wardrobe Ensemble’s love letter to the schools of the 1990s and asks big questions about a country in special measures, exploring what we are taught and why, and where responsibility lies. Inventively theatrical and irreverently funny, Education, Education, Education was co-produced with Royal & Derngate Northampton and Shoreditch Town Hall.It premiered at the Edinburgh Festival Fringe in 2017, where it won a Fringe First Award, before touring the UK.
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Outdoor Adventure Education : Foundations, Theory, and Research
Outdoor Adventure Education: Foundations, Theory, and Research steeps students in the theories, concepts, and developments of outdoor adventure education, preparing them for careers in this burgeoning field. This text is based on author Alan W. Ewert’s pioneering book Outdoor Adventure Pursuits: Foundations, Models, and Theories.Ewert and Sibthorp, both experienced practitioners, researchers, and educators, explore the outdoor adventure field today in relation to the changes that have occurred since Ewert’s first book.The authors present a comprehensive text on outdoor and adventure foundations, theories, and research that will provide the basis for the next generation of professionals.Outdoor Adventure Education offers a comprehensive view of the expanding discipline of outdoor adventure education in its various settings.In addition to its foundational, theoretical, and conceptual insights, this text presents the following: • Why This Chapter Is Important introductions that present snapshots of ideas and concepts and how they apply to future professionals • Chapter discussion and research questions to expand knowledge and research skills to support the learning gained through the book • Sidebars from well-known international researchers who present their views on the chapter topics The book is presented in three parts.Part I explores foundational issues of outdoor adventure education, offering an overview of the field and examining both historical developments and current practices.Part II investigates theoretical constructs and extant theories, emphasizing how they inform the professional’s view of program evidence, design, and implementation.In part III, the authors delve into research and evidence-based practices in the field and look at evolving trends and issues as outdoor adventure education continues to grow.Outdoor Adventure Education uses evidence, design, and implementation as its underlying themes.It shows students and professionals how to apply theories and research in constructing frameworks for outdoor adventure education experiences and how to evaluate those experiences.As such, it is an indispensable resource that prepares students and professionals alike for success in their careers in outdoor adventure education.
Price: 48.00 £ | Shipping*: 0.00 £
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Search for an animated series about a volcano island.
One animated series about a volcano island is "Voltron: Legendary Defender." In this show, a group of young pilots discover a mystical robot that can combine to form the powerful Voltron to protect the universe from evil forces. The volcano island plays a significant role in the series as a key location where important events take place. The show features a mix of action, adventure, and sci-fi elements that appeal to a wide audience.
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Why is indirect education considered education?
Indirect education is considered education because it involves the transmission of knowledge, skills, and values through various means other than formal instruction. This can include learning from experiences, observing others, and engaging with the environment. Indirect education helps individuals develop critical thinking, problem-solving, and social skills, which are essential for personal and professional development. It also contributes to the overall growth and development of individuals, making it an important aspect of the education process.
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When does the youth welfare office take over the costs for adventure education?
The youth welfare office takes over the costs for adventure education when a child or young person is in need of support due to difficult family circumstances or personal challenges. This could include situations where the child is at risk of neglect, abuse, or has behavioral issues that require intervention. In such cases, the youth welfare office may fund or subsidize adventure education programs as part of their efforts to provide support and guidance to the young person.
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Which type of education is better: dual education system or traditional education?
The effectiveness of the dual education system versus traditional education depends on individual preferences and career goals. The dual education system offers a combination of theoretical knowledge and practical skills through on-the-job training, making it suitable for students who prefer hands-on learning. On the other hand, traditional education focuses more on theoretical knowledge and is better suited for students who prefer a more structured and academic approach to learning. Ultimately, the choice between the two depends on the individual's learning style and career aspirations.
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